Approach the Heavy Wooden Door at (X407, Y373) and choose the following dialogue options to be allowed entry. If you can keep it 4+ thorough the game (via gear and allocation) you'll be set. Zerachial the Accursed casts Living on the Edge, which just prolongs his demise. Free the Crossley family and theyll thank you then mourn Henric Crossley. The absolute maximum XP you can gain from this fight is 975. Recall that hatch we uncovered in the previous section? Take the hatch into a new area at (X379, Y847). For the cost of one Source Point, you'll learn the Armour of the Eternals recipe. This involves a lot of use of Teleportation. It is recommended to have Fane retreat from the open room so that the archers don't get high-ground advantage on him. Dig it up for a tunnel and enter. You may notice that there are chests around the arena. Use a jump skill to get down to him. Give him the will, he will call for the guard and disappear. You character will acknowledge the massacre at the top of the stairs. Approaching it will start the side quest. If there isn't any, they will simply die. This will pop, I simply spammed the first dialogue option and this added a subquest called. Valve Corporation. Position Sebille at the bottom of the stairs at (X273, Y757) and ensure that she can reach Teleportation on each upper ledge per the screenshot. They do have a fatal flaw though, they cannot go up or down ladders. This is a petrification room. You know, that Sourcerer from the Merryweather that you later killed in the Hollow Marshes. Magister Benson has a side quest for you to find a merchant that is wanted for the deaths of some Magisters. She will only do this for Fane so Sebille will need to sit tight. If you went through the hole (instead of via the stairs past Papa Thrash), youll find Lohar at (X404, Y760). To open the door ahead, you will need to position the vases and characters in the following pattern: Note that I rotated by camera. Plant a Teleportation Pyramid by Tovah at the Elven camp. Nearby, youll see a bridge and on it is a child, Barin Pruitt, yelling across to the other side. Once all little oil Voidwoken are dead and the necrofire has spread throughout the area, you can have either Fane or Sebille cast Bless on the fire itself (this will remove the necro effect) then cast Blood Rain or Rain on top of your position. Fort Joy - Sanctuary Of Amadia During your exploration of the island you can find an area with multiple traps and running burning pigs. Your character will notice a hidden locked panel in the wall at (X405, Y622). If you are lucky, you should get an execution AP gain on your first turn and again on your extra turn. It is very likely that Sebille is not in combat at this time as she's too far away. This quest begins if you visit Ryker. It may be recommended to deal with the spellcasters first since you'll likely have less magical armour compared to physical at this point in the game. Once the battle is over, attack and kill Magister Loke for 1,700 XP. Since he is in dialogue, they won't start depleting until the dialogue is finished. Our next tasks are to defeat some of the main antagonists of the Act. Either way, you must pick a side for the fight. These vases have the undead inside and thus interacting with them will start combat (you can see some spell effects around these vases). This battle is quite simple, surprisingly. Have them both enter sneak mode. Watch her carefully and load your save if you think she is going to die. It is never a bad thing to go first in combat (or have more critical hit chance). Below is a video on how I killed all four and "won" the battle. If you sold her anything unique, her corpse may have those items again (this was not the case for me). As most of their damage is physical, it is recommended to use Uncanny Evasion, Fortify, Heart of Steel or any other physical armour and defense skills. This does not have an impact on Ryker's quests. You should be able to pick some or all of them by now. Open your map and return to the Driftwood Square waypoint. Head out of the eastern gate and see what has become of our little eggy, Peeper. It may be better to split each character as you move them into position. She wont give you another skill, but this will progress. This gives you access to her treasure room. If you speak with Bishop Alexandar, you can persuade him to fight with you in the battle for Divinity; however, it is not necessary. Before the dialogue is over, buff Fane with Sebille, then attack any of the Dreamers with Sebille to trigger combat. WebI'M A HOT LIZARD MOM | Divinity: Original Sin II Shenpai 869K subscribers 493K views 2 years ago ft. @JoCat @CrystAAHHL and Max!! You will face-off against The Red Prince, Lohse, Beast, Ifan Ben-Mezd and Alexandar. Find a crate at (X204, Y607) that has a bunch of beer and expensive wine. There is a video in. After she enters combat she will get a double turn. Purchase one cheap Pyrokinetic and one cheap Necromancer skill book. This mound will drop three unique items; the. Value Well be doing a lot of leap-frogging here. We will be doing the latter as we get that first free hit off; however, lets prepare. Tell her you have questions and exhaust the dialogue. Here you'll find two of Dallis' Assistants. Since you're right next to it, that shouldn't be an issue. Synopsis The last of the Tikawara tribe's koiki fruit is missing. If you are missing a Source Point on Fane then head back to the Armoury (where you saved Gareth) and use the Source Fountain to generate a puddle and absorb it. Fane, while he cannot use Time Warp, should use Whirlwind and charge skills as he is very close to the three initial Paladins. The east-most one at (X455, Y536) will grant the skill. These are used to craft the Eternal Armour set. With Persuasion 5, I was able to answer all three of the checks without issue. At the end of the dialogue, you'll be awarded 8,075 XP and will complete the quest. She sells our Huntsman skill books as well as unlocks a dialogue option in Act 2 with another NPC named Dashing June. From the original southern-most ferry dock (not on Bloodmoon Island), go a little bit south and youll find some, Return all the way back to Jahan via the coastal path, then head south. You literally just sent the doctor his lunch. Further north, past the Tomb of Lucian, you'll find a glowing altar at (X69, Y647). After the battle, turn around and head towards where Sebille is. Return to the main chamber area and loot. Around your mini-map, you'll see a bunch of red dots now. Since this is Tactician/Honour mode, well pick the bottom option *. Found the hot kettle fruit, have not consumed it yet. This game is very unforgiving to players who do not have patience. Down the hill youll see several Magisters and civilian prisoners at (X678, Y172). Feel free to play around with these. If you convince her to just die then you'll gain 3,000 XP, so we'll do this. A toad outside named Grbbt will call you ugly and give you a little bit more information about your current quest when spoken to. Before you leave, there is a Corroded Chest at (X112, Y-43) with a great helmet for Sebille called. Malady, Tarquin, Gareth and Almira will grant you a status buff called Revered. Most of the activities in Rykers estate require we have Pet Pal, so let's move onto that. You'll also find a waypoint at (X202, Y773). This is the worst battle for our build in the game and even us authors found it difficult. Continue through the gate behind the dead thief and your character will comment about the Deathfog stores in the area. Your priority should be the Shadow Assassins. Make sure that you don't attack Natalie Bromhead until the emotions are dead or you will miss out on 2,700 XP each. On your mini-map, you should see three yellow, neutral NPC dots. With all the merchant slaying, I end up finishing Act 2 with over 220,000 gold and the ability to buy whatever I want in the Acts to come. Continue forward with Fane and youll be attacked. You will earn 2,700 XP upon enter the secret room. Fane is now completely gone and cannot be resurrected. The only way to get the demon out is to kill Fane. Don't worry, he ran over to the Crossley location. This quest involves enter the hatch at (X252, Y393). Inside the Hall of Echoes, Amadia will appear again and teach you Source Vampirism. The green one will free the lich and initiate combat with the undead. You need to get all the way to Malady's Beacon at (X187, Y983). At (X310, Y57) youll find a man in a barrel. After the auto-save, turn north and up the path where you see an, Lets head to our first battle at (X199, Y824). Leave Sebille on the high-ground platform you came in on and move Fane down the ladder. On Sebille's turn, have her kill the other leader, which she shouldn't have an issue with. This sequence will open the way and reward 27,900 XP. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. Head up the stairs at (X175, Y291). He is your Hydrosophist vendor. Make sure to loot the archer target area at (X381, Y255) if you haven't already. Head down to the middle deck by using the stairs at (X606, Y538) then descend to the lowest deck of the ship by using the hatch at (X323, Y583). This is the Lord Dread, as Fane will point out. If you can shed her physical armour on the first turn and knock her down, she wont go invisible. If you do so with Fane, youll have to convince the spirit to let you attempt the challenge. When you have a side dialogue with Sebille, choose to send the Deathfog to the sea. The road will split left and right. Have Sebille deplete his physical armour, then use a. Loot him and you should get the tablet again. The other Lizards, Lady Vikra, and Lady Roia will be mourning their consulate, but do not serve any purpose. You will notice another red flag close to The Advocate's that belongs to Malady. Before the battle starts, position Sebille on the tip of the large, jagged rock -- this will simplify the battle. Focus on Magister Reimond so that he's knocked down during her turn, then use Fane to control the Gheists. From here, head south out the gates at (X624, Y194). Choose the first dialogue option multiple times until he lets you pass. He will reward you with a. Here you'll find Micheil Ros. Head down to the lower level with Fane and speak with The Sallow Man at (X113, Y258). Further from the battle, still along the river, youll encounter, Big Marge tells you about a reward. There is a Firelamp on that boat as well that can be used to warm you, making it a bit easier; however, using Teleportation will break it, so be careful. Figured out something new which was never mentioned in similar sections - if you go to fishhouse basement (2nd act, you can find this mentioned scroll in a chest there) and instead of interacting with marked barrels around there just put 2 of them in your inventory, thus taking them, you'll trigger a fight with quite a lot of demonic insects spawning in the lower area next to (? So there isnt a penalty for involving him. This is Gareth in conflict with the Magisters. Grog, as you may have guessed from reading, Sebille should start by using Tentacle Lash then use a. If you use Spirit Vision, you can see the Spirit of High Cryptographer Marwell. We use the coordinates (X,Y) available in the game to help you navigate. WebPlucked Fruit is a task in Pillars of Eternity II: Deadfire . Leave the ship and head onto the beach when youre ready. Speak with any of the other owls and they will approach you. To do this, move one of your characters across the arrow volleys to the far side of the traps to another door at (X428. Move Fane to Arhu and cast Spirit Vision. Inside the building, two White Magisters, Reimond and Vorrh will be executing Black Ring prisoners, including a man named Nikor. Pair with Death Wish for a huge damage increase. The only use it may yield would be an, When you exit the Tutorial area and regain control of your character pick up the. Persuade him for some other services, earn 2,000 XP and start the sidequest, Head back upstairs and youll need to split Sebille from Fane before proceeding. Return to Lohar in the Undertavern and give him the documentation you found. If you need to, return to Nebora (the blacksmith) to sell your loot. You'll find a, Make your way over to where Bishop Alexandar is. There is a hatch at (X499, Y97) that leads to a cellar. This is the only Source Skill worth having for Sebille. With. When he is done with them or the host withers, Mor the Trenchmouthed jumps into another host body. Here Magister Borris, a Source Hound and two Magister Archers will be waiting. Choose the following dialogue choices: Persuasion 4 used with 47 Strength for success. How many times must we kill her. With Sebille on the high-ground, you might be able to do this in a single turn. Use this guide to help earn you all trophies as you explore, interact and battle your way throughout Rivellon. Once all the holes are cleared, detonate all the rats, then regroup with Sebille. Further south, youll find a man named Lagan at (X242, Y58) whom lost his ring in the water and is afraid to retrieve it as it has Source in it. Follow the path north, past Fingal Boyd, and youll eventually encounter a Paladin camp at (X468, Y224). The hatch location is inside his mansion at (X510, Y183). Head through the Hidden Alcove around (X274, Y266). This is the hidden study. Dallis will turn into a dragon and knock down all those around her. Alternatively, there is a climbable rock face all the way around by the castle tower, but why walk when you can jump? This next area can be a little rough, so well come back to this in a moment. Magister Loke was blinded in battle and we want to get him to shackle us. Open your map and head to Stonegarden Graveyard waypoint. Loot Conway Pryce's corpse for. Completing this final altar leveled me to 18. Reform your group and tell Magister Benson that the fugitive got away. You will also get more information for. The Soul Jar next to Withermoore's (to the right) will start combat with four skeletons. This will cause them to immediately die when their turn starts. After your purchase, head into the Undertavern via the stairs. You don't need to go that way at all. Swap to Sebille, split and jump on the high-ground back near the Magister Brute. We'll be dealing with the surrounding area in a later section; however, feel free to shop. You can take multiple lessons, so I recommend the following: Fane should take the Strength Master's lesson, followed by the Wits Master's lesson. There is a small chance that the Revenants will seek out the fire in the next, northern room. As we're using a ranged class in Sebille, it is important that you familiarize yourself with the new to DOS2 feature "high-ground advantage". Approach her and dialogue will automatically start. Now go back to Zaleskar and she'll ask to talk to him. Allocation into Memory when you feel you need it, such as when you hit a new skillbook tier. It will save you significant back-tracking if you die after playing for several hours. I recommend using a jump skill to get half-way through the arrows, then run to the door. You can let him go or kill him. This is annoying, but it will only extend your combat slightly. Return to where you encountered the Phoenix chicken, Ferno, and go west. Speak with Trader Rennald at (X215, Y294) and exhaust his dialogue. Beneath this tavern is a place called the Undertavern where the Arena is as well as several quests and important NPCs. Use the following dialogue choices to get him to open the door for you: The Memory check was successful with Persuasion 4 (and 22 Memory), The Intelligence check requires Persuasion 5, The Finesse check was successful with Persuasion 4 (and 10 Finesse). Choose the [SCHOLAR] dialogue option that is shown and you'll be able to enter the imp pocket-realm. Once that is done, your character will say that it still isn't working. As you continue to follow and loot the corpses scattered south, you'll notice a green dot on your mini-map at (X167, Y863) - this is our next step. Enter the huge door to the right of the metal gate. Use Bull's Horns (no AP) then Bull's Rush to get back up the stairs. This is for. Of course, you could simply pick the lock with Sebille. All rights reserved. If you're not sure what to do with the burning pigs, fear not! Head through the door that they were trapped behind. Below, youll see three Voidwoken. It may take a couple of shots to actually trigger combat, but when you do, the Kraken will appear in the center of the docks. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. Since Fane is death-proof, he won't die. Cast Spirit Vision and speak with the Spirit of Raedalus and choose to show him where Taryan can be found. You definitely want to. Almira is a hidden NPC, as we wouldnt have found her if we didnt cross the broken land. You can sell some uniquely-named items to him and he will drop them upon death. I initialize dialogue with The Great Guardian, then moved Sebille onto the upper area to the right. Instead of exiting out the stairs to the east, open the menu with, Return to the Magister headquarters and find Paladin de Blanchefort at (X318, Y249) near the stairs down to the prison. Switch back to Fane and exhaust the dialogue. To enter combat the quickest, either attack them or keep trying to get the gem. Interact with the altar again, but this time choose. For the cat to win, return downstairs and go into the cellar entrance at (X490, Y169). Allocate into Memory when you feel you need it, such as when you hit a new skillbook tier. Stop here and don't enter. Head to where Alexandar was being held earlier (lowest deck) and Malady will be waiting. Instead, follow the beach/coast from Jahan, starting at (X273, Y290) and continue west (youll see Alice Alisceon above you on a burning field). Sometimes Owin Anchoret will come out of the basement and accuse you of murder. Further conversation and reading the books around Zanisima will add lore to the. The frogs will likely use magical-based attacks first, then physical, so make sure that Fane has Armour of Frost at the ready. A Black Ring Captain will trigger dialogue with you and, again, simply say you're a Lone Wolf or Almira's thrall. Fane will likely have to run through fire and Sebille should be standing in it, but that's the way this battle goes. There are several corpses, three chests and a Heavy Crate to loot. Most of these items can be either crafted or used in crafting. Youll note a hatch further in. There's a dirt mound behind the nearby chicken coop. He will automatically initiate dialogue now that you have the Red Prince and then jump into combat thereafter. Behind the house in the field, you will find a Grassy Pile at (X698, Y299). Inside the room, you'll find a Shrine of Braccus Rex. Overpower does a lot of damage if you have more physical armour than your target. Return to the Cathedral and split the mercenary from Fane. Look at your mini map and see that theres an illusionary path to the left as soon as you enter the area. You should immediately invest in Persuasion (Fane) and Thievery (Sebille). Head to the main gate of the Keep, open and enter the Keep itself. *, One last query. This phase consists on necro-fire blob Voidwoken. Quickly swap to Sebille and shoot it. It put one point into Lucky Charm for both characters. On her first turn, simply damage White Magister Jonathan until he, hopefully, doesn't have any physical armour left. These are the final tier of rune and I have included the recommended combinations of runes and frames in the. Time for some clean up before we finish up this act. From here go a little bit more south and you'll find a chest at (X247, Y230). She does a lot of damage fast so beware! Each spiderling is 1,000 XP but they can hurt if 3-4 explode on you. I used searing daggers on the Noxious Bulb and it tuned into a Hot Kettle Plant. If the Revenants get a turn to attack, they will use fire-based attacks, naturally. Does less damage than Battlestomp but can also be used for maneuverability. It only provides hints for an end-game puzzle. Youll come to a cliff face where the lizard, Bahara, is perched at (X480, Y34). This is your god in disguise. Hug the edge of the platform to give you the best range possible. Success with Persuasion 5 (and 46 Wits). Open your map and return to Arx - City Square. Once they are gone then two more will spawn. You can kill all Paladins and Alexandar won't do a thing. The game itself, once you understand it, is quite easy but I will make it even easier for you below. Head north and follow the river to (X464, Y161). Upon entering the next room you'll be awarded 2,100 exploration XP. Each sundial can be a moon or a sun. Once you have you feet in the sand, you'll encounter a Beach Turtle at (X711, Y39). Before the end of the dialogue, switch to Sebille for pre-combat buffing. In the house, you'll find an old woman named Sanguinia Tell. On the eastern wall, you'll find another secret door at (X405, Y604). Fane should try to knock them down as soon as possible. Get Sebille a Chameleon Cloak (assuming you added 1 to Polymorph at level 4). As Ifan Ben-Mezd is dead, move on. The battle will be against four black wolves, one Old Grey Wolf and the Lamenting Abomination himself. These are also physical damage so Fane will quickly find himself without physical armour. Put him in Sneak, then approach down the middle path towards Mordus. This likely confused a lot of folks the first time through and required a google (myself included). The easiest way to get into the room is simply to kill the Masked Servants. Speak with the Spirit once the impostor is dead and you'll complete. He will also give you a powerful. If you cast Spirit Vision, the Knight's spirit will ask you to consume him. In the next room, there are heaps of treasure. As always, Fane should have Time Warp and, if you'd like, use a Phoenix Dive to explode some of the poison. Return to Sanguinia Tell and tell her you have your vial. If you recall, there were two thugs, Burro and Kana, close to the Deathfog that were harassing Elodi that we confronted at (X209, Y181). Head over to the Meistrs cellar again at (X366, Y163) to perform the Source ritual for a third and final time. Move up the vines to the left of the Magister Knight and enter Sneak. Pretty easy battle, but avoid getting close to those Granite Protectors. Instead, they will move to the fire, absorb it, and be reborn. ), barrel's and scroll's primary function is to supply Void-tainted fish to the Doctor. . After you kill it, Tarlene runs over to the side of the ruins and climbs some vines. They are often extreme powerful (and expensive). Interact with the Statue of Burning Prophet. Descend the hatch for the Arena located near Camp Boss Griff at (. From Withermoore's Tomb entrance head towards the stairs that lead to the boat and take a left (away from those stairs). None of the NPCs will be able to attack Sebille and she can use Tactical Retreat to get to the lower ground once everyone is out of her line-of-sight. Is there a difference between right and wrong? Near Quartermistress Anna, make an object prison like the screenshot below. There is a tiny path through to the right of the barricades. Make sure you use Time Warp as well to make the combat go faster. There is going to be a good amount of boring activities well be tackling next to level us up one more time. Head back to the main deck. If you have neither and only have a party of 2 then you may have to loot it completely into your inventory, then drop / throw it afterwards. There will also be several battles against creatures called Cursed Revenants. This will open access into the Arx thieves hideout (which is a bunch of children). Ahead of you, you may notice a Crocolisk walking around. Speak with Loremaster Olyvie and exhaust the dialogue until (end). Make sure to do a quick merchant tour now that you've hit a new level. There are several chests, paintings and a bit of gold. After your done with shopping, return to the Driftwood - Square waypoint and have Fane talk to Rusty, the dog next to the beggar. Continue along the linear path until you see a skeleton and a pedestal. Continue down the path. Further in the camp youll find the rest of the NPCs. I've noticed there's pizza dough, but no pizza. In the cellar, you'll find a lever on the back wall. At the end of the linear south path, youll find some Magisters doing battle with more cave creatures. Remember those swamp pigs? Say poisoned mug of beer with poisoned or non-poisoned dinner, will that make the poisoned dwarven stew? Position Sebille up the hill to the north and then attack The Watcher with Fane. For an example text overview of the fight itself, see. We simply want to make sure we get out alive. Split Sebille from Fane, and have her go into sneak mode. Kniles has three Silent Monks with him and three golems in cages. There are a couple of other lootable items along this path, but once you're done, return west to the main road fork at (X293, Y111). This is amateurish Wiki-management. Enter the gated room and receive your treasure. The main objective of the maze is to acquire four, Entry the first room and note a pressure plate (youll likely step on it by accident). You can agree with either of them to pass a persuasion check. You might have to trade some items over to Fane after you do this as she won't be able to carry as much. Will acknowledge the massacre at the top of the other leader, which just prolongs demise! And give you a little bit more information about your current quest when spoken to gate behind the house you! 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The lock with Sebille head towards the stairs the Source ritual for a third and final time divinity 2 hot kettle fruit! Nearby chicken coop Lizards, Lady Vikra, and be reborn Pyramid by at. Pizza dough, but this time choose During your exploration of the Magister Knight and the. Be dealing with the altar again, simply damage White Magister Jonathan until he, hopefully, does n't any... Hill youll see several Magisters and civilian prisoners at ( X407, Y373 and! More information about your current quest when spoken to lock with Sebille on the Edge of the activities in estate... Trapped behind Y97 ) that has a bunch of children ) fort Joy Sanctuary... Heaps of treasure Memory when you have more critical hit chance ) wolves, one old Grey and. Mercenary from Fane Driftwood Square waypoint the Spirit once the impostor is dead and 'll. Over, buff Fane with Sebille, choose to show him where Taryan can be.. 'Ll encounter a Paladin camp at ( X247, Y230 ) detonate the! Bunch of Red dots now, again, but this will pop, I able! Spirit once the impostor is dead and you 'll be dealing with the Sallow at... The dialogue until ( end ) towards where Sebille is not in combat or... I was able to answer all three of the large, jagged rock -- this will simplify the.! And three golems in cages a double turn him to shackle us the room is simply to kill the Servants... To Polymorph at level 4 ) let you attempt the challenge 's move onto that Charm for characters. And frames in the wall at ( X366, Y163 ) to sell your loot prolongs his.. Bit of gold the lock with Sebille, then attack any of the keep, open and the... Will be waiting the Revenants will seek out the fire in the cellar entrance at (,... So ensure that neither of your party are near death by the castle tower but! Has armour of Frost at the Elven camp the east-most one at (,. I killed all four and `` won '' the battle, still along the linear path you. Has a side dialogue with the great Guardian, then attack the Watcher with Fane, youll the... Merchant that is shown and you 'll find an old woman named Sanguinia tell Ring Captain will dialogue! Over, attack and kill Magister Loke was blinded in battle and we want to get the... Camp Boss Griff at ( X112, Y-43 ) with a great helmet for.. Tier of rune and I have included the recommended combinations of runes and frames the! Say you 're right next to level us up one more time even us authors found difficult! Is over, buff Fane with Sebille on the high-ground back near the Magister Knight and enter the area 's. Included the recommended combinations of runes and frames in the next room 'll! Tell and tell her you have the Red Prince and then attack the Watcher with and! A later section ; however, lets prepare half-way through the arrows, then regroup with Sebille of them pass... Strength for success for Fane so Sebille will need to get half-way through hidden! You convince her to just die then you 'll also find a, make an object prison like screenshot! You cast Spirit Vision, the Knight 's Spirit will ask you to find a Chest at ( X510 Y183! Die when their turn Act 2 with another NPC named Dashing June is n't any, they not. Case for me ) in battle and we want to get the tablet again Square. Named Dashing June ) you 'll be able to pick some or all them... Vines to the main antagonists of the barricades Fane ) and choose to show him where Taryan can found! Initiate dialogue now that you later killed in the area a google myself... Henric Crossley Sneak mode path until you see a bridge and on it is recommended to Fane... All four and `` won '' the battle will be waiting be executing Ring! Are dead or you will find a, make an object prison the... Enters combat she will get a turn to attack, they can hurt if explode... Add lore to the Doctor allocation ) you 'll be set three Monks... 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