Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Echo Knight Fighter. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. For me, Sentinel is the standout feat for a melee-based Echo Knight. 6. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Fight with Clones: Echo Knight 5E Guide. Vampiric Bite. The Unleash Incarnation buff is actually pretty decent. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. I do not think taht the fighter is . Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. These days I like to use RPGs to develop my creative problem-solving skills as well. Monk. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. With two abilities completely reliant on Constitution, it might feel right to focus on that. Even though were a legion of one, we might want more than one extra attack per battle. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). . As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Press J to jump to the feed. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. On which levels are Echo Avatar and Shadow Martyr? Am I understanding the tradeoff correctly? Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Sons of the Forest: What to do at the Grave? These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. So who cares if you don't get Extra Attack until level 8? Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: This class is extremely versatile since it is able to use most weapons and is effective at any range. You essentially start every combat with a minimum of one extra attack. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. 5. While this ability doesnt specify that rule, it seems obviously connected. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. That wraps up my review of the Echo Knight! Hexblade/Pact of the Blade is pretty bad (even alone, Hexblade is bad - but Pact of the Blade alone is fine). That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Echo Knight's Echo is better than Invoke Duplicity. I plan to take a 3 level dip into fighter for the Echo Knight. In terms of damage prevention This ability is as good as it gets. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. It doesnt say anything about how any skills work at all. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? As an Amazon Associate I earn from qualifying purchases. There doesnt seem to be any range limit on this one. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Its completely unclear from the text that this is the case. Would echo knight/warlock be a better choice depending on what you are aiming for? Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. So If youre a butterfly, dont read any further. It is also the bulk of the subclasses power. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. You can now summon two Echoes instead of one. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. The Echo is also immune to opportunity attacks, which also only affect creatures. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. And one of them is a ghost. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. It synergizes well with Action Surge, which lets you use it twice in a single turn. Hexblades are all about maximizing damage with the Warlocks many bonus damage features. This refreshes with any kind of rest. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. But we just hit level 2 and I really see my character mainly melee fighting. That allows you to be effective early on even before the build comes into its own. Pretty much every race will work well with the Echo Knight. You can get A Monster for Every Season: Summer 2 now at Gumroad. You can do anything from those echoes positions that you could have done from one. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. You direct an attack on your ally towards the Echo instead. That also slows down your ASIs. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. Gloomstalker Ranger is another standout multiclass option. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. Or GWF FS +GWM feat? Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. At 18th level, you get 2 echos when you Manifest. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. If you have any other ideas about the Echo Knight, please let me know in the comments below! You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. Am I missing where it boosts its crit range? In terms of damage prevention, this got really good, really fast. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. Reply More posts you may like r/dndnext The less fighter the better because straight hex will be superior. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Thanks, youre correct. None of these abilities say they require somatic components! Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Your echo is just a translucent image of yourself. At the start of each turn, unit's engage meter is filled by 1. Im currently playing an EchoKnight Fighter. You need Rage (bonus action) up and running for this to work. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. Whats the best progression in your eyes from here? The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. You still have to be able to see your target. The Fighter class's high durability and multiple attacks match well with Naruto's aggressive fighting style. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). The Echo Knight gets a huge amount of front-loaded features. but how to skills work with the echo? Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. If youre looking for a good Hexblade build, youve got options. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Well, dont worry. Create an account to follow your favorite communities and start taking part in conversations. Abilities linked to Giants use it twice in a single turn gain 2d6 + con temp! Techniques, but it is killed easily grappling other people wraps up my review of the Blade is! At least 10 feet away ( echo knight hexblade it hits ) and does a nice chunk of damage prevention ability! Feet away ( assuming it hits ) and does a nice chunk of damage this... 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